Thursday, October 3, 2024
Urban Planning

Stardew Valley, The Perfect Respite From Late Capitalism

I celebrated the end of a particularly gruesome B-school quarter by spending a bunch of time playing video games and reading books. I’ve never been a huge gamer, with the exception of a strong affinity for real-time strategy games and Japanese RPGs as a kid. A big thing was that we were always an Apple family, which meant fewer games, and we also never had top-of-the-line machines, making gaming a harder value proposition to begin with, especially as games have become ever more reliant on hardcore graphics processing and memory over time. Stardew Valley was one I had been meaning to try since it came out in 2016, and it has been a blast.

In the 2016 game Stardew Valley, you can go fishing off the town pier on a snowy winter evening. Why not?

It goes without saying that we all need some respite from whatever this year has been. So, why not indulge in a bit of harmless escapism? One of our housemates had a spell earlier this year being wholly addicted to Call of Duty. We’re all allowed, right?

Released in 2016, Stardew Valley combines multiple genres– arguably mostly located within the so-called “cozy” genre, in which gameplay is focused less on destruction and conquering and more on the pursuit of wellbeing. I suppose I was inspired by the release of the new Animal Crossing earlier this year, which has been on everyone’s minds (and social media feeds) during the pandemic.

The interpersonal interactions of the game allow you to make friends with villagers and even fall in love with them. Each villager has different sequences associated with different milestones in the friendship based on your ability to generate goodwill and affection in the form of “heart” points. The interactions are fun, but never particularly deep, and the dialogue often feels like it was written by a somewhat emotionally immature high schooler. But the imagination is wild, as seen in this interactive daydream featuring the town’s hippie seamstress and bartender.

It definitely draws inspiration in style and gameplay from Japanese RPGs of the Super Nintendo era, but also pays homage to the rogue-like games of yore, as you can engage in activities ranging from farming to fishing to slaying slimes in the dungeon. You can even fall in love and get married. Items are dynamic, and you can do everything ranging from landscaping and buying furniture to weird side quests. The world of the game is relatively small, but it’s good for plenty of exploration, and there’s a decent amount of replay value because of how open-ended the actual gameplay is– multiple paths to get to different objectives.

Stardew pillories late capitalism by setting up the narrative by way of the character trying to escape the corporate universe of Joja, an Amazon-like behemoth supermarket company. The company eventually tries to take over the town of Stardew Valley, which the player. can either allow (for no benefit) or prevent (to unlock a large array of additional gameplay avenues).

The game has already become a classic, so I am fairly confident that I’ll be thinking about it for many moons to come. But it’s always nice to have a bit of harmless escapism in a world that sometimes feels quite precarious.

Nat M. Zorach

Nat M. Zorach, AICP, MBA, is a city planner and energy professional based in Detroit, where he writes about infrastructure, sustainability, tech, and more. A native of Lancaster, Pennsylvania, he attended Grinnell College in Iowa, the Kogod School of Business at American University, the POCACITO transatlantic program, the SISE program at the University of Illinois Chicago, and he is also a StartingBloc Social Innovation Fellow. He enjoys long walks through historic, disinvested Rust Belt neighborhoods at sunset. (Nat's views and opinions are his own and do not represent those of his employer).

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